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Wizardry: Proving Ground of the Mad Overlord (1981)

In the beginning, there was Wizardry. No, not the very beginning because someone had to come around and invent the Apple ][ first, but when it comes to home computer role-playing games, it is difficult to get older than the first Wizardry game. Richard Garriott had not written Akalabeth, the precursor to Ultima. Might and Magic and The Bard’s Tale were both half a decade in the future. No, if you wanted to find a multi-character dungeon crawl, you were stuck with Wizardry.

The amazing thing is, it has aged pretty well. It’s damned difficult, but at this point not impossible. I have played through the first level (of ten, I believe); read on for my thoughts so far.

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