Tag Archives: 1980

“The Original Hitchhiker’s Radio Scripts” by Douglas Adams and John Lloyd (1978, 1980)

(This is 2018 Reading Challenge Book #5.) 

After The Hobbit and the Prydain Chronicles, the Hitchhiker’s Guide to the Galaxy series is one of the most influential on my childhood. I long since lost count of how many times I read the various books; I even owned the “bible bound” edition, much to my mother’s consternation. This series changed the way that I saw the world, influenced my sense of humor, and made me smile when almost nothing else could. It’s also a series that I have largely “grown out” of as I haven’t picked up any of the books in more than a decade and my last interaction with the series was watching the 2005 movie when it came out.

In 1984, Infocom collaborated with Douglas Adams to produce an adventure game based on the book. It’s quite a famous game, in the circles where such things can be famous, and I’ll be reviewing it shortly for TAG. Although most people think of the Hitchhiker’s Guide series as books, in fact the first novel was Mr. Adams’s fourth revision of the material: the original radio play, an album version, a stage play, and then finally the novel. For all that I loved the book, I had never experienced any of the original versions. For this project, I picked up the original scripts (published in 1985) for the radio series. The series itself aired in two seasons and a special: a first batch in early 1978, a “Christmas special” that year that had nothing to do with Christmas, and a second season in early 1980. Most of the episodes are written by Douglas Adams, with co-writing credit given for a number of later first season episodes to John Lloyd.

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“Crystal Phoenix” by Michael Berlyn (1980)

(This is 2018 Reading Challenge Book #4.) 

For “The Adventure Gamer”, I have been reviewing Infocom text adventure games from the 1980s. If you are not familiar with the genre, these are games without graphics where you interact with them only through text commands like “pick up the key” or “eat the sandwich”. Sometimes called “interactive fiction”, the form branched out from its Dungeons and Dragons-inspired roots to mysteries, science fiction, pirate adventures, and just about everything else. Since the best “interactive fiction” games were well-written, Infocom experimented with hiring real writers to design the stories, working with their programmers to implement them. Although bigger names would come later, the first writer that Infocom hired was Michael Berlin, a science-fiction writer from Brookline, Massachusetts, who had at that point had published three novels and two computer games. Because of his mix of experience both writing stories and writing software, Infocom felt he was just what they needed. I’ve reviewed the first two (of four) of his games with Infocom already, but as I am about to play his third, now seemed like a great time to dig into his published work starting at the beginning: 1980’s Crystal Phoenix. Let’s just say it wasn’t what I expected.

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