A few months ago, I examined the first two of the “Sergeant Duffy” mysteries from Infocom: Deadline and The Witness. Both of these games were in service to the Infocom marathon that I have been working my way through over on The Adventure Gamer. Since those games already had reviews there, I discussed my experiences here. It’s time to do the same with the third and final game in that series: Suspect.
With the first game in the series being designed by Marc Blank, and the second by Stu Galley, I was surprised to find that this one was the brainchild of Dave Lebling. Lebling had been Blank’s collaborator on the original Zork series (starting with the mainframe version) and was one of the most well-regarded of the implementers at Infocom. I do not know whether he wanted to take a crack at the interactive mystery genre or whether he was pushed into it by market pressures, but he was a great choice for the role especially given his past history with Marc Blank. Immediately, it seems that Lebling shifted his game closer to Blank’s original: he moved the setting back to modern day (after a brief stint in the 1930s, film noir style) and brought the crime into a situation where there could be many possible suspects. He moved away from the previous games in one major respect: this time, we do not play as the detective but rather a reporter who is being framed for murder. So did he succeed? Let’s take a look.