For all that An Unearthly Child launched Doctor Who, it was The Daleks that guaranteed the show a place in history. The pepper-pot aliens introduced in this serial would become Doctor Who‘s most iconic villains, spawn two theatrical films, and send legions of little children to hide behind the couch every time their cry of “Exterminate!” was heard. In seven parts, The Daleks plays out slowly by modern standards, but gradually escalates the tension between the curious Doctor, the xenophobic Daleks, and the peaceful Thals. It is a masterful introduction to Doctor Who‘s signature villain.
More after the break.
Continue reading Doctor Who: The Daleks – Final Review and Comments
When An Unearthly Child was written, more than 50 years ago, it is doubtful that anyone expected that we would still be talking about this serial today. Doctor Who has transcended time and generations, and appeals to many whose parents were not yet alive when the first episode was broadcast. With that in mind, it is difficult to look at these early episodes with anything less than awe at what they accomplished. Without serials such as this one, there would never have been a “revived” Doctor Who for me to fall in love with.
More after the break.
Continue reading Doctor Who: An Unearthly Child – Final Review and Comments
“I have a ship capable of crossing the barriers of space and time. Surely this would be invaluable to you?” – The Doctor
Finally, we reach the end of the first Dalek story of Doctor Who! “The Rescue” is a fitting title for the end of the serial as the Thals, Ian, and Barbara break into the Dalek city to rescue the captured Doctor and Susan. But this is also a particularly bloody episode, as Antodus sacrifices himself and several other Thals die in the resulting battle. In the end, the Daleks fall, seemingly forever, the Thals have peace, and the Doctor and his companions prepare to depart.
There is so much to say, both about how the serial wraps up and on the direction of the show as a whole, but more on that after the recap.
Continue reading Doctor Who: The Daleks, Part Seven: The Rescue
“We must presume they don’t leave anything to chance.” – The Doctor
“The Ordeal”, the sixth of seven episodes featuring the first appearance of the Daleks, places both the Doctor and his companions through two different types of wringers. For the Doctor and Susan, their ordeal is nothing less than to wage a battle against the Dalek city with meager resources, trying to destroy key infrastructure before the Daleks can turn the tables on them. For Ian and Barbara, their ordeal is a labyrinth of caves far beneath the Dalek city– and by episodes’s end, they had still not discovered a way back to the surface. There is a ton of good in this episode, including good character moments for both Susan and Barbara, establishing them as more than just an adjunct to their male counterparts. But the episode drags on, particularly the parts with Ian and Barbara in the caves. But there is a nice feeling of tension as we build toward a climax in the next episode.
More thoughts after the break and the recap. Continue reading Doctor Who: The Daleks, Part Six: The Ordeal
The first post for my second game has just gone up on The Adventure Gamer, “Mystery House“. This 1980 game for the Apple ][ is considered the first “graphical adventure” game ever made, ushering in an entire genre of games which peaked in the 90s per persists to this day. The second and final post will go out next week. Meanwhile, I have completed several more for “Operation Stealth”. All of my “The Adventure Gamer” posts are now being linked off the menu above. Regular updates on this blog, as well as Coat of Many Colors, will resume in December.
As part of the guest blogging that I am doing over at The Adventure Gamer, they have posted the answers to a brief Q&A with me. So if you are at all interested in my favorite movie, my favorite adventure game, or where I am from please check it out.
One of my favorite blogs has been The Adventure Gamer, written by “Trickster”. It is a travelogue of sorts, a series of posts as he played through forty-five classic adventure games. Recently, Trickster has stepped down and turned over the keys to the blog to his fans and community. In the spirit of keeping a blog I love running, I have volunteered to contribute a series of posts on Operation Stealth (also known as James Bond: The Stealth Affair), a 1990 adventure game by Delphine Software. You can find my first post here: Real Spies Fly Coach.
Over on Coat of Many Colors, Halloween is one of my favorite holidays to write about– not because the bible has a lot of “spooky” stories, it really does not, but because the ones it has are so deeply ingrained that you stop seeing them. This year, I looked at one of the bible’s true “ghost stories”: King Saul and the ghost of the Prophet Samuel. There is also a witch thrown in there for good measure.
In the beginning, there was Wizardry. No, not the very beginning because someone had to come around and invent the Apple ][ first, but when it comes to home computer role-playing games, it is difficult to get older than the first Wizardry game. Richard Garriott had not written Akalabeth, the precursor to Ultima. Might and Magic and The Bard’s Tale were both half a decade in the future. No, if you wanted to find a multi-character dungeon crawl, you were stuck with Wizardry.
The amazing thing is, it has aged pretty well. It’s damned difficult, but at this point not impossible. I have played through the first level (of ten, I believe); read on for my thoughts so far.
Continue reading Wizardry: Proving Ground of the Mad Overlord (1981)
Over on Coat of Many Colors, I have just posted Part 3 of my incredibly delayed look at the Jewish holiday of Purim: the End of Haman. (You might also be interested in parts one or two.) It is as close at the Bible gets to commenting on government bureaucracy gone crazy as the King of Persia is unable to countermand his own order to kill all the Jews and instead must order the Jewish citizens to fight back. A great story, no matter what time of year it is.